Custom cod waw zombie maps
Also place all your textures that you wish to use (don't worry you can add more later if you want) into the folder named textures. This should be in the directory "C:\Program Files\Worldcraft" by default. Take the FGD file and place it in the the Worldcraft folder in qentitydefs-fgd. I will assume that you have downloaded everything above and installed both Worldcraft and the Quake adapter. Some textures to get you started will help.This is available on NZ:P's moddb page here The FGD file from NZ:P which contains all of the entity names so you can add Juggernog etc.Worldcraft 3.3 and the Quake adapter are available here.
Custom cod waw zombie maps how to#
I will be using Worldcraft as an example in this post but before I get into how to map we are going to need some things to help us get started. Also, will not add entities for NZP, so you will inevitably need Worldcraft, hammer or QuArK.) ( Radiant can be used with it's more vivid texture availibility to create or modify maps with more realistic textures.
QuArK (Quake Army Knife) (If you use QuArK, you will need to install the original quake to compile maps.
There are a few level editors that can compile into the. Thus being quakey it uses the same format of maps that quake does which is the BSP (Binary Space Partition) format. Nazi Zombies Portable is, as i'm sure you all know, on the quake engine. 5 Ok This Is Neat I Wanna Start Getting More Detailed.